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Process Type
Graphical expression
Mind Type
Structured expression
Note Type
Efficient expression

State Diagram Online Drawing

Free to use
State Diagram Online Drawing
What is State Diagram

State diagrams, also known as state machine diagrams, are representations of state machines. State diagrams use state machines to accurately describe the dynamic behavior of objects during their lifetime, manifested as a sequence of states an object goes through, the events causing state transitions, and the actions accompanying state transitions.

A finite state machine, also known as a finite state automaton, or simply a state machine, can simplify complex logic into a finite number of stable states, where events are judged in stable states.

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ProcessOn State Diagram Key Features

Online Collaboration

Supports real-time multi-user co-creation with shareable links for instant information transfer

Online Collaboration
One-Click AI Generation

Automatically generates graphics from text input and applies style enhancements

One-Click AI Generation
Personalized Style Customization

Prebuilt themes with full customization for personalized designs

Personalized Style Customization
Multiple Component Types

Supports icons, images, labels, LaTeX formulas, code blocks, links, attachments and more

Multiple Component Types
Multi-Format Compatibility

Export: PNG, VISIO, PDF, SVG | Import: VISIO, Mermaid

Multi-Format Compatibility
Cross-Device Sync

Real-time cloud storage, multi-device sync, version history, and secure data protection

Cross-Device Sync
Difference between State Diagram and Activity Diagram

State diagrams express with a focus on states, rounded rectangles represent states, and the content written on the transition line corresponds to the activity in the activity diagram.

Activity diagrams express with a focus on activities, rounded rectangles represent activities, and content is usually not written on the transition line, except when making judgments, where the condition is written on the line.

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Difference
State Classification

A state refers to a condition of an object during its lifecycle, fulfilling certain conditions, executing certain activities, or waiting for certain events, represented by rounded rectangles.

Initial State: Represents the start of the state machine diagram, depicted with a solid circle, and there is only one initial state in a state machine diagram.

Final State: Represents the end of the state machine diagram, depicted with a solid circle with a ring, and a state machine diagram can have multiple final states.

Composite State: A composite state is a state that contains nested substates. Depending on whether the states exist simultaneously, they are divided into sequential substates and concurrent substates.

History State: A history state is a pseudo-state that indicates when the state transitions back to the composite state, it should be in the substate it was in when it last exited, rather than starting from the initial state of the composite state.

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State
Transition Composition

A transition is a relationship between two different states, indicating that the object will perform certain actions in the source state and enter the target state when a specific event occurs and a specific guard condition is met.

Triggering Event: The cause of the transition, which can be a signal, event, condition change, or time expression.

Guard Condition: A logical expression, the transition is activated when the triggering event occurs and the guard condition is true.

Action: Can be an assignment operation or arithmetic operation, or a sequence of actions, including sending a message to another object, invoking an operation, setting a return value, creating or destroying an object, etc.

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Transition
Types of Triggering Events

Signal Event: Refers to an event where an object receives a signal, causing a state transition.

Time Event: Represents the passage of time, and an event may be triggered when a time condition is met, which can be relative or absolute.

Change Event: Refers to an event that occurs when a condition represented by a logical expression dependent on specific attribute values is met.

Call Event: Represents an object receiving a request for a call, and the object implements the operation through state transition rather than a specific process.

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Types
Application Scenarios for State Diagrams

Controller: Such as elevator control systems

User Interface Flow: Such as login processes

Lifecycle Management: Such as orders, tasks, requests, etc.

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Application

State Diagram How to Draw?

State DiagramHow to Draw?
1
Before starting to draw, you need to sort out the states, transitions, and triggering events in the state diagram
2
Create a 'UML Diagram', or first create a 'Flowchart', then add the 'UML State Diagram/Activity Diagram' symbol to the drawing area
3
Select the 'State' icon from the left tool panel, drag it to the right drawing area, and label the state name
4
Add state transitions using a combination of 'lines' + 'arrows', and add triggering events, guard conditions, and actions
5
Create elements such as substates, history states, synchronization bars, and swimlanes as needed
6
Check and confirm that the diagram is correct, and thus, a professional state diagram is completed
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State Diagram Drawing Guide

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State Diagram Template Recommendations

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State Diagram Frequently asked questions

Must the initial state and final state be unique?

A state machine diagram has only one initial state and can have multiple final states.

What is the difference between sequential substates and concurrent substates?

Sequential substates: During the lifecycle of a composite state, only one substate can be active at a time, meaning that multiple substates are mutually exclusive and cannot exist simultaneously.

Concurrent substates: During the lifecycle of a composite state, multiple substates can exist simultaneously.

Are historical states and source states the same thing?

They are not the same. 
Historical states generally exist within composite states and are a type of pseudo-state, indicating that when the state transitions back to the composite state, it should be in the substate it was in when it last exited.

What is an internal transition?

An internal transition is a transition that does not cause a state change, represented as: event(parameter name)[guard condition]/action.
When we need to handle some events within a state without leaving it, an internal transition can be defined.

How should actions be represented in a state diagram?

The types of actions and related syntax can be described as follows:
(1) Assignment: target:=expression
(2) Call: opname(arg1,arg2)
(3) Create object: new Cname(arg1,arg2)
(4) Destroy object: object.destroy()
(5) Return value: return value
(6) Send message to object: sname(arg1,arg2)
(7) Self-terminate object: terminate
(8) Uninterruptible action: [described in language]

Can any action in a state diagram be considered dynamic?

Do not treat ordinary actions as states, such as: “clicking a button” is not a state.

Can a state diagram represent multiple objects?

A state diagram cannot directly represent the relationships between multiple objects. State diagrams are primarily used for modeling the behavior of a single object or a single class. If there are interactions between multiple objects, sequence diagrams, collaboration diagrams, or activity diagrams can be used.

Can an object have multiple state diagrams?

Yes. For complex systems, an object's behavior may be divided into multiple views or dimensions of state diagrams, and multiple sub-state diagrams can be embedded as composite state diagrams.

What is the difference between events and actions in a state diagram?

Events are triggers, referring to external signals that trigger state transitions, such as: a user clicking the “Submit” button;
Actions are reactions, referring to operations executed during state transitions or within states, such as: sending a confirmation email, timing, password verification.

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